/*
 * This file is part of aion-unique <aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionemu.gameserver.network.aion.serverpackets;

import com.aionemu.gameserver.model.team.legion.LegionMember;
import com.aionemu.gameserver.network.aion.AbstractAionServerPacket;
import com.aionemu.gameserver.network.aion.GameClient;

/**
 * @author Lyahim, sweetkr
 * 
 */
public class SM_LEGION_UPDATE_TITLE extends AbstractAionServerPacket<GameClient>
{
	private final int		objectId;
	private final int		legionId;
	private final String	legionName;
	private final int		rank;

	public SM_LEGION_UPDATE_TITLE(LegionMember member)
	{
		this.objectId = member.getObjectId();
		this.legionId = member.getLegion().getObjectId();
		this.legionName = member.getLegion().getName();
		this.rank = member.getRank().getRankId();
	}

	public SM_LEGION_UPDATE_TITLE(int member)
	{
		this.objectId = member;
		this.legionId = 0;
		this.legionName = "";
		this.rank = 0;
	}

	@Override
	public void writeImpl(GameClient client)
	{
		writeD(objectId);
		writeD(legionId);
		writeS(legionName);
		writeC(rank); // 0: commander(?), 1: centurion, 2: soldier
	}
}
